VKD3D-Proton is an incredibly important project for ensuring Direct3D 12 games run well on Linux / SteamOS using Vulkan, with ...
Even though there are just a few months left before Windows 7 stops receiving security updates, Microsoft has rather surprisingly ported a chunk of DirectX 12 to the decade-old operating system. The ...
When it comes to games on PCs, there's one thing that thousands of them have in common: the graphics API used to tell the GPU what to do. Specifically, I'm talking about Microsoft's Direct3D and I'm ...
FFmpeg 8.1 (codename: Hoare), the 8.1st version of the open-source multimedia framework FFmpeg, was released as a stable version on March 16, 2026. This release follows version 8.0, which was released ...
When Microsoft launched Windows 10, it made its stance on DirectX 12 clear: Windows 10 would be the only OS that supported the company's latest API, period. For years, the company stuck to this stance ...
At Game Developers Conference, Microsoft detailed DirectX 12. Promising a "console-like API," the key feature of DirectX 12 is Direct3D 12, which Microsoft's Anuj Gosalia jokingly described as "more ...
We have been hearing about DirectX 12 all week thanks to Microsoft's Build Developer Conference, with Square Enix showing off one of the most visually impressive tech demos ever. We've heard that the ...
This post features solutions to fix FIFA 23 DirectX Function Error Dx12Renderer/NvAPI_D3D12/DXGI Error Device Hung on your Windows PC. FIFA 23 is the 30th, and final ...
Microsoft has released a new set of official resources to help game devs port their DirectX 12-based games onto the Windows 7 operating system. Most notably this means that it will be possible to get ...
Microsoft has announced that it is bringing DirectX 12 support for Windows 7. The company also announced that Blizzard Entertainment's hugely popular World of Warcraft will become the first title to ...
This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing ...