DUBLIN--(BUSINESS WIRE)--The "United States Language Learning Games Market: Prospects, Trends Analysis, Market Size and Forecasts up to 2032" report has been added to ResearchAndMarkets.com's offering ...
Between the dismantling of the U.S. Department of Education, Title VI investigations underway and significant cuts to federal funding, universities nationwide are facing a lot of unknowns. Big ...
The UK government has for the first time set out a framework for supporting research into the video game industry on all platforms. The framework sets out three specific chapters; “research topics & ...
This article is part of our new women in gaming series Makers of Now Dr. Rachel Kowert is a busy woman. The video game research psychologist is currently in London, where she’s set to give a talk on ...
Many teachers see digital learning games primarily as a way to help students review information they’ve already learned in a more conventional way. But when it comes to improving how deeply students ...
Research from Livewire, the gaming marketing specialist, has revealed a profound shift in family entertainment. Saturday night has long been considered prime time for families to come together and ...
Serious games are digital simulations designed not merely for entertainment but to achieve practical objectives in education, training, health promotion, and public policy. By integrating game ...
What if the secret to creating a standout game wasn’t buried in innovative technology or dazzling graphics, but in something far simpler, yet often overlooked? Picture this: after ten years of trial, ...
Do you have an interest in serious games and how to incorporate them in research? This workshop will explain what serious games are, how to search for articles and where to publish. A WebEx link will ...
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that awkward laughter scene in Final Fantasy X. He is a lover of gut-punch narratives, indie games, and ...
In a WordsRated.com survey, 65% of US adults enjoy board games. What’s more, they benefit from a boost in serotonin, the neurotransmitter that improves mood and lessens anxiety. Half felt that board ...