So here were using GLM for our vector math, I am not going to go into detail around vector math nor how this works because honestly I can not explain it very well. But essentially here we are ...
I cannot seem to get this to work. I am currently using glRotatef() and glTranslatef() to move my camera, but there is a problem. If I call glTranslatef() first, the rotate function doesn't work ...
The Khronos Group has announced plans to create an open and royalty-free application programming interface for controlling mobile and embedded cameras and sensors, giving developers access to features ...