*** Unknown Module { "paintjob_panthermkii_03_08", new ShipModule(-1,ShipModule.ModuleTypes.VanityType,"Paint Job Panther Clipper Mk II 3 8") }, - THIS IS NOT AN ERROR. This is item unknown to EDD and ...
Weapons with the "Reload" property should be able to specify how many shots they can hold Reloading can either be 1-1 (1 bullet loaded => 1 shot available) or 1-full (1 energy cell loaded => all shots ...
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